MAJOR UPDATE
JUN 6
- Introducing the X3 frame generation mode. LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate.
MAJOR UPDATE
MAY 9
- Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates.
REGULAR UPDATE
APR 4
Reduced distortion/ghosting artifacts for LSFG that could occur at certain resolutions and low frame rates.
Changes to DXGI capture that may improve frame rate stability and address possible other issues.
REGULAR UPDATE
MAR 7
Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection.
REGULAR UPDATE
FEB 9
New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experience, it is still recommended to lock the game's framerate to half the LS refresh rate (which can be limited by the vsync option). However, you can now also lock the game at any framerate or not lock at all, while LS will do its best to ensure the correct framepacing.